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44 Game Reviews

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that was pretty original

i thought it was a neat idea and it worked well with madness, i think you should make the reaction times longer or make some kinda hp cause it was a bit hard, it was way short too but hopefully future ones will be longer, for the bomb i think you shoulda made it so you just type krinkels in under like 2 seconds, or at least make it easier because it took me two times to even see the letter i was supposed to press

but yeah i think it has potential and i really liked the guy shoots you and you jump up into the air and then attack him with the pipe, it had a martix feel too it, which gives me an idea, at the parts where it's waiting for you to press a button instead of pauseing it completely you should make it be really slow motion like in the matrix, that would look awesome i think

Doog07 responds:

Okay, err weird name lol, anyway, thx for the review, those things you said I have added to the second 1, which is being delayed coz i got soo far in my other madness game that I have alomost finished :) anyway, im only 13, and pretty new to actionscript, just recently ive learnt _root. which helps SOOO much in everything. Thx.

nice

haha it was way cool looking and pretty fun, at first i did really bad cause i was trying to like shoot everything individually and then i realized the secret is just to shoot a lot and that made it a lot easier, a little too easy really but still a lot of fun

good game

it was really fun, but i hate it when games make you start over from the beginning when you lose instead of letting you like cut your points in half or something, i wish you wouldn't have done that because i'm not willing to play the first like 4 levels over again just to get where i was

haha

haha i got to level 75 because i had like a line of black towers and i upgraded the fire rate a bunch and just let the game sit for like 2 hours, then just for fun i made it so there were a total of 85 towers and the game basically stopped dead so i quit, i liked it a lot but it'd be great if you could get past like level 50 without it slowing down insanely, i dunno if that's possible with all the towers and the high fire rate and everything but it sure would be nice

awesome

great game, everything about it was fun, especially for just a timing game, i even loved just watching the automatic ones shoot it around like at the end of the last level, it can be very frustrating at times, but i got through 100% so i guess that means it's about the perfect difficulty

i too would have liked a reward at the end, and possibly little rewards along the way, just to relieve some of the frustration

also, when you make a second one (and you definitely should), you should add a design-your-own level because i think that would be totally fun for a game like this, just to design one where you can control the angle and power and make the ball do cool tricks and stuff, it'd be sort of like line rider

so yeah anyways great game i'd love to see another

meh

i actually enjoyed it somewhat, i thought it had an interesting strategy element in it and a pretty original concept, but i did get bored with it after level 18

a few suggestions
1. it seemed to me like the towers just popped up at a rate that was completely independant to the rate at which you were destroying them, this made it really easy because even if you didnt get any at the beginning they would only get more crowded so you could collect all of them at once, i think instead you should perhaps start with 10 on the stage or make 10 appear very quickly and then only have another appear when the player has destroyed one, and then you could provide as a powerup an increase in the maximum amount of towers that can be onscreen at once, so you start out with 10 at once then increase it to 11, 12, etc.

2. it needs more items to make it more exciting, maybe a bomb kinda thing that destroys all the towers within a 5 block radius, I dunno you can think of those just make more, and make the thing that shoots missiles out less cheap, you could just stand next to it until a bunch of towers accumulated and then destroy them all to win the level, of course making it so there could only be 10 towers at once would probably fix that or at least make it better, also you could make the items (or at least some of them) so that you can collect them and use them when you want by pressing a corresponding number key or something

3.another little idea, you could have the blocks that are just in your way drop down throughout the level to make it harder, just make sure they dont drop anywhere that it'll block you off from the rest of the level completely

um i think that's it, more different types of towers being introduced as the game goes on is a good idea too i think, so yeah i think it has some potential to be a really good game, i'm not sure how much but it could very well be worth finding out

as fun as it is, it sucks

i'll be honest, if it wasnt such a cool game it probably wouldn't have pissed me off so much that it practically never worked, after conquering one city it wouldn't let me do quests anymore, well it let me do them but when i got to the city after i completed them the guy that gives you money didnt pop up when i clicked on the town hall, and then there was the thing with the NaN soldiers and other things people have already mentioned, and basically it just pissed me off and made the game bad
but yeah, if you were to fix the glitches i would love it

haha that was awesome

yeah i loved it, it was really fun, i beat it with 39 lives, 2 super monkeys, 13 tack towers and 12 dart monkeys, the secret is totally the tack towers, i had 5 of them crowded in the first big turn and another 5 lined up in the bottom left turn, they took out the most bloons by far, it was kindof dissapointing that the bombs and ice towers werent worth it at all but you can fix that for the next one, the super monkeys were awesome though and not really unfair since they were so expensive, you should make different levels like the way the path is layed out so some can be hard and some can be easy

sweet game!

it's a really original and fun game, i thought it was a little easy at first and then it got really complicated and challenging
i'm stuck on level 11 though, i thought my solution was really smart, i created a system to like circle them throughout the perimeter and hit collectors spaced evenly along the way, but sadly it's just not working, oh well i have an idea that if i make it out of triangles instead of boxes it might work better, well we'll see

What a great game

wow that's the first game in a long time that i haven't lost the first time and just not cared enough to play it again, most are like that but this one i'm definitely gonna keep playing until i beat it and then some, incredible animation, and the controls and movement, while i did notice a couple flaws here and there, were overall very smooth and great, i wish i could get this on my cell phone and play it everywhere, yeah really a very professional game, alright i guess i can stop praising it now

oh yeah and the bees, i didn't like how they kinda teleported and stung by the flower even when they were really far from it, you should change that

Craig Christofanelli @fuckin-me

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Joined on 6/13/06

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